#ifndef __GRAVEL_BLOCK_H__
#define __GRAVEL_BLOCK_H__

#include "Block.hpp"

namespace PocketSurvival
{
    // 碎石方块，完成
    class GravelBlock : public Block
    {
    public:
        static constexpr int32_t Index()
        {
            return 6;
        }
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;

        virtual void getDropValues(int32_t oldValue, int32_t newValue, int32_t toolLevel, std::vector<BlockDropValue> &dropValues) override;
    };

} // namespace PocketSurvival

#endif
